ALEXANDRIA, Va., Sept. 8 -- United States Patent no. 12,728,354, issued on Sept. 8, was assigned to University of Geneva (Geneva).
"Computer system and method for automatically adapting difficulty levels of a video game" was invented by Daphne Bavelier (Le Grand Saconnex, Switzerland), Angela Pasqualotto (Geneva), Mor Nahum (Tel Aviv, Israel), Zeno Menestrina (Trento, Italy) and Adriano Siesser (Levico Terme, Italy).
According to the abstract* released by the U.S. Patent & Trademark Office: "Techniques are provided for automatically adapting difficulty levels of a video game to improve the learning-to-learn capability of a user. An action video game hub module provides an action video game with action-mechanics, adapted to engage the user...