ALEXANDRIA, Va., Aug. 18 -- United States Patent no. 12,708,851, issued on Aug. 18, was assigned to Sony Interactive Entertainment Inc. (Tokyo).
"Systems and methods for controlling dialogue complexity in video games" was invented by Danjeli Schembri (London).
According to the abstract* released by the U.S. Patent & Trademark Office: "A method of controlling the complexity levels of dialogues in a video game, includes the steps of: loading a first dialogue from a game database according to a parameter related to complexity level of dialogue in user settings; outputting the first dialogue; accepting a user operation of in response to the first dialogue; adjusting the parameter related to complexity level of dialogues in user settings based...