India, Nov. 2 -- Gaming was not the only focus of the finale, as cyber safety sessions also highlighted common online risks such as cyberbullying, grooming, gaming scams, harmful downloads and account theft. Participants took the CyberPeace Gamers' Pledge, which encouraged fair play and respectful behaviour in online gaming communities.

The event also saw the launch of the second edition of the Online Gaming Research Report, prepared in collaboration with the National Institute of Mental Health and Neurosciences (NIMHANS).

Based on responses from 657 adolescents and young adults, the report found that 93% played games on mobile phones, while 85% identified as casual gamers. Student performances and a military band added to the programme...