ALEXANDRIA, Va., Oct. 21 -- United States Patent no. 12,770,036, issued on Oct. 20.
"Artificial intelligence annotation through gamification" was invented by Wesley T. Chuang (Vienna, Va.).
According to the abstract* released by the U.S. Patent & Trademark Office: "In a system and method of labeling or annotating entities or objects in a data stream, the data is displayed in a virtual game environment, and the identification and labeling tasks are carried out by players of the game through game input devices capable of selecting an object or entity displayed in the game environment, and of categorizing the object or entity upon selection."
The patent was filed on Sept. 27, 2024, under Application No. 18/898,836.
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