India, Sept. 1 -- Battlefield 6, one of the year's most anticipated FPS shooters, will not feature ray tracing at launch, nor does the developer Ripple Effect have any plans to support the technology in the near future. This move comes as the studio aims to maximise performance and smooth gameplay for its vast player base across PC and consoles.

Studio Technical Director Christian Buhl explained that the decision not to add ray tracing is a deliberate choice to make Battlefield 6 widely accessible, including to gamers with modest hardware. "We wanted to focus on performance. All of our effort was focused on making the game as optimised as possible for the default settings and the default users," said Buhl. This demonstrates the studio's ...